It's been a really long while, comparatively, since we've heard about new single player DLC, but I'm sure I don't really need to tell you that.
While it's certainly been fun wreaking six kinds of havoc on the various multiplayer venues (Platinum difficulty, gah!) I'm sure a lot of you are looking forward to new single player content to tackle.
Announced during EA's summer showcase, Leviathan will tell the story of increasing desperation, a quest for vengeance, and will add entirely new avenues of play.
The setup for Leviathan is that humanity is looking for anything and everything to win the war and get Earth back. Admiral Hackett has been running black op missions with the goal of tracking down a mysterious and elusive creature that has been killing Reapers; the Leviathan Of Dis. Vanishing decades ago, no one has been able to come close to locating it again, until a scientist on the Citadel finds a trace that could lead them to the enigmatic dreadnaught, but then --as scientists are wont to do-- he ends up murdered. The most likely culprit is indoctrination, but perhaps there is something more sinister afoot?
The Leviathan DLC will add new characters, planets, and combat setpieces, including a deep sea diving mech. It will also be delving into the origin and nature of the Reapers. It's said to be in comparable length to Lair Of The Shadow Broker.
For those willing to purchase it at its ten dollar value --the first of ME3's paid DLCs-- they will get not only an entirely new mission line, but also a new rift for the ending of ME3. Whether this just means Leviathan may make an appearance or if it adds a new endgame path or permutation of Control or such has yet to be clarified.
Look for Leviathan's return sometime later this year. (Vagueries, yay!)
And if anyone here is thinking about putting the moolah down for a Wii U when it becomes available, you should know that the ME3 port will be a title available at launch. It will have another Genesis-esque motion comic to help you influence your past choices.
You know, delving into the nature and origin of the Reapers is something that I think belonged in the original game, don't you think so? I'm not one to jump to the conclusion that a game is rushed because it has good DLC, but even I am starting to wonder that, even with the three month delay, that perhaps ME3 was rushed? I still stand by my judgement that it is a wedding cake of a game, but in retrospect it's starting to seem like a wedding cake without the cheesecake filling or the chibi Shepard and Liara cake toppers --I demand those be made, by the way--
Now, when I was first playing through ME3, I didn't once wonder "Hmm, when will the plot get around to addressing the origin and nature of the Reapers", I was busy being immersed in everything else that was going on. While it was addressed at the end, rather unsatisfactorily, and that was improved in the Extended Cut, hearing something even more in depth from a Reaper, I think, will be much more resonant. In fact, hearing it from anyone else besides the Catalyst would be an improvement.
And a question for those more informed than I; I still have yet to download From Ashes, how much does Javik effect the plot of ME3?
I think it was a choice between focusing on new things like Javik, the Prothean legacy and the nature of the Reapers, or on things like Tuchanka and all the other characters and mission threads that have been playing out over ME1 and 2.
The more I think about it, the more I come to suspect that ME3 need just a bit